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Spatial Design

  • Writer: Drew Davies
    Drew Davies
  • Oct 25, 2024
  • 1 min read

This was a Year 2 project where I had one semester to create a fully 3D-modeled and textured environment resembling a video game level. I designed and recorded the level using Unreal Engine. Most of the assets were modelled by me, while elements like foliage, graffiti and dirt were sourced from Quixel Bridge.





Final Project



 
 
 

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