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Sèance - Masters project

  • Writer: Drew Davies
    Drew Davies
  • Mar 19
  • 1 min read

Updated: 4 days ago

This is my master's game project that I created over the span of a year. It explores the question:


“How can a Virtual Reality (VR) game be designed to aid in sustaining and supporting flow state, through the design of embodied mechanics, gameplay pacing through challenges, and embedded narrative design to heighten embodied presence?”



I created this game with the sole purpose of figuring out how to sustain the state of flow for a player within a virtual reality headset, exploring features like hand tracking and eye tracking in an attempt to closely involve the player with their digital avatar allowing them to feel in control and get lost in the tasks they're presented with.


My game’s first version is now published on Itch.io and is available for the Meta Quest Pro.





 
 
 

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