Soulfire is a multiplayer game created by my group - Dasha Ruzich, Dylan Ye, Jade Parkins, and myself—during our second year of university.
In the depths of the netherworld, Satina, the Queen of Hell, is in need of a new consort. Two bachelors must battle through a series of hell-themed mini-games to win Satina's heart.
Set against the distinctive backdrop of infernal landscapes, Soulfire offers a unique twist on the dating show format, drawing players into uncharted territory. The game features a variety of hell-themed tactical mini-games, providing players with a truly unique gaming experience.
My role in the project involved coding and UI placement for the connect screen, as well as developing two of the mini-games, Skull Smash and Hell's Pound Down. I was also responsible for calculating the final scores and ensuring that the correct player is displayed in the scene based on the winner.
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